8/28/2017 0 Comments Pictionary�: Ultimate Edition GameInteractivity Board Game Cafe ! Russia 1. 94. 1- 1. Confucious. Conquest of the Empire. Container. Continental Express. Copycat. Coraxis & Co. Cosmic Eidex. Cosmic Encounter (+ 6 player expansion)Coup. Crabs Adjust Humidity. Cranium. Cranium Hoopla. Cranium Party Playoff. Cranium Pop 5. Crokinole. Cuba. DDavid & Goliath. Dead of Winter – The Crossroads Game. Democrazy. Descent: Journeys in the Dark (2nd Edition)Desperados. Deus. Diamonds. Die Handler. Die Mauer. Dilbert: Corporate Shuffle. Dirty Words. Discworld: Ankh- Morpork. Divinare. Dixit. Dixit Odyssey.
![]() ![]() ![]() Dominant Species. Dominion. Dominion Seaside. Don’t be a dork. Doodle Quest. Dos Rios. Downfall of Pompeii. Dragon’s Gold. Dream Factory. Drunter & Druber. Dungeon Fighter. Dungeon Lords. Dungeon Petz. Dungeon Roll. DVONNEEarth Reborn. Eclipse. Egizia. Eight Minute Empire. Eight Minute EMpire – Legends. El Capitan. El Grande 1. Anniversary Edition. Eldritch Horror. Elfengold. Elfenland. Elysium. Eminent Domain. Emira. Enchanted Tower. Enigma. ![]() Risk is a strategy board game of diplomacy, conflict and conquest for two to six players. The standard version is played on a board depicting a political map of the. Stage six of the Tour de France is currently taking place, but there was nearly a mishap when a runaway umbrella—or a parasol, if you want to be technical about it. Entdecker. Epic Spell Wars of the Battle Wizards. Escape The Temple Curse. Euphrates & Tigris Card Game. Excape. Exxtra. FFactory Manager. Fake Artist Moves to New York. Family Feud. Fauna. Fearsome Floors. Fifth Avenue. Figaro. Firefly. Five Tribes. Flash Point: Fire Rescue. Fluxx. Fluxx – Zombie. For Sale. Forbidden Desert. Forbidden Island. Formula De. Francis Drake. Frank’s Zoo. Fresco. Friends the Trivia Game. Fuchs and Fertig. Funemployed. Fzzzt! GGalaxy Trucker. Galloping Pigs. Gambler. Game of Thrones – A Board Game. Geek Out. Geistertreppe. Genoa. Ghost Blitz. Ghost Blitz 2. 0. Ghost Stories. Giants. Giro Galoppo. Glass Roads. Glen More. Glenn’s Gallery. Gloom. Gloria Mundi. Glory to Rome. Goa. Goldland. Great Dalmuti. Great Wall of China. Guess Who. Guess Who – Star Wars. Guild Hall. Guillotine. HHab & Gut. Hacienda. Haggis. Hamburgum. Hamsterrolle. Hanabi. Hands Down. Hannibal: Rome vs. Carthage. Hansa. Hansa Teutonica. Hare & Tortoise. The Hare and the Tortoise. Headbandz. Helios. Heroes of Normandie. Hey, That’s My Fish! Hick Hack in Gackelwack. High Society. Himalaya (+ 5/6 player expansion)History of the World. Hive. Hoity Toity. Homer’s Trivia game. Homesteaders. II Hate Zombies. I’m the Boss. I’m the Boss – the Card Game. Identity Crisis. Igloo Pop. Iliad. Imaginiff. Imperial. Imperial 2. Imperial Settlers. In the Year of the Dragon. Incan Gold. Indigo. Industria. Industrial Waste. International Oilman Game. Intrigue. Isle of Skye. Istanbul. Ivanhoe. JJackass. Jamaica. Jambo. Java. Jenga. Jungle Speed. Justinian. LLa Citta. La Strada. Lancaster. Lanterns. Las Vegas. Lascaux. Last Night on Earth: The Zombie Game. Le Havre. Le Havre – the Inland Port. Leonardo da Vinci. Lewis and Clarke – the Expedition. Letter Tycoon. Liar’s Dice. Libertalia. Lift it! Logo the Board Game. London. Loopin’ Louie. Lord of the Rings. Lord of the Rings – Risk. Lord of the Rings: The Confrontation. Lords of Scotland. Lords of Vegas. Lords of Waterdeep. Lost Cities. Lost Legacy – The Starship. Lost Legacy – Flying Gardens. Lost Treasure. Louis XIVLowenhertz. Lunch Money. KKahuna. Kakerlaken Salat. Kaliambo. Karuba. Ker Plunk. Key. Flower. Killer Bunnys and the Curse of the magic Carrot. King of the Elves. King of Tokyo. Kingsburg (+ To Forge a Realm)Kittens in a Blender. Knights of Charlemagne. Knights of the Rainbow. Konig von Siam. Kontor. MMacao. Machi Koro + Harbor/Millionaire’s Row expansion. Machine of Death. Madeira. Mage Knight Board Game. Magna Grecia. Maharani. Majority Rules. Malarky. Mall of Horror. Mamma Mia! Mangrovia. Manila. Marco Polo Expedition. Mare Nostrum (+ Expansion)Marrying Mr. Darcy. Marvel Legendary. Master Labyrinth. Medici. Medieval Merchant. Medina. Memoir 4. Merchants of Amsterdam. Meridian. Merkator. Mesopotamia. Meuterer. Mexica. Mississippi Queen. Modern Art. Modern Art: The Card Game. Money. Monopoly. Monopoly – NHL Edition. Monopoly – Simpsons. Monza. Moral Dilemma. Moustache Smash. Mu & More. Munchkin. Munchkin Adventure Time. Munchkin Axe Cop. Mykerinos. Mysterium. Mystery of the Abbey. Mystery Rummy: Bonnie and Clyde. NNations. Navegador. New England. New York 1. Niagara. Nicht die Bohne! Nile. Nitro Dice. No Thanks! Nothing Personal. Notre Dame. OOasis. One Night Ultimate Werewolf. Onirim. Onitama. Ora et Labora. Orleans. PPack n Stack. Pagoda. Panamax. Pandemic. Parade. Parchesi. Parthenon: Rise of the Aegean. Patchwork. Pengolo. Personally Incorrect. Pick a Seal. Pick Picknic. Pickomino. Pictionary. Pictionary Man. Pictomania. Pit. Pitch. Car (+ Extension #2)Pizarro & Co. Ponte del Diavolo. Portobello Market. Posoiden. Power Boats. Power Grid (+ multiple maps)Power Grid: Factory Manager. Primordial Soup. Princes of Florence, The. Princes of Machu Picchu. Prosperity. Pueblo. Puerto Rico. Puerto Rico 1. Anniversary Edition. Punct. QQin. Quadropolis. Quarriors. Quelf. Quiddler. Quo Vadis? RR- Eco. Ra. Railroad Tycoon. Rails of Europe. Rails of North America. Railways of England and Wales. Railways of the Western U. S. Railways of the World. Rampage. Ranking. Rat- a- Tat Cat. Red November. Red 7. Res Publica. Rex: Final Days of an Empire. Rheinlander. Risk. Ritter ohne Furcht und Tadel. River Dragons. Robinson Crusoe: Adventure on the Cursed Island. Robo. Rally. Roll for it. Roll Through the Ages: The Bronze Age. Room 2. 5Ruk- shuk. SSabateur. Saint Petersburg. Say Bye to Villains. Schotten Totten. Sex and the City Trivia Game. Shadows over Camelot. Sherriff of Nottingham. Small World Underground. Smash up! Deluxe. Time’s Up! Title Recall! Timelines. Tony Epic Kingdoms. To Court the King. Tokaido. Toledo. Torres. Toscana. Town Center. Traders of Carthage. Trains. Trajan. Trans. America (+ Vexation)Tribond. Tribune: Primus Inter Pares. Trivial Pursuit. Trivial Persuit – Beatles. Trivial Pursuit – Greatest Hits. Trivial Pursuit – Lord of the Rings. Trivial Pursuit – Millennium. Trivial Pursuit – Star Wars Edition. Troyes. Twilight Imperium 3rd Edition (+ Shattered Empire)TZAARUUgg tect. Union Pacific. Upwords. Urbanization. Uno. VVampire. Vampire of the Night. Vasco da Gama. Verrater. Via Appia. Vikings. Villa Paletti. Village (+ Village Inn)Vinci. Vinhos. Vino. Viticulture. Viva Topo! Vom Kap bis Kairo. WWacky Wacky West. Walnut Grove. Way Out West. Wealth of Nations. Web of Power. Welcome To The Dungeon. Werewolves of Miller’s Hollow. Who wants to be a Millionaire? Wildlife. Winner’s Circle. Wizard. Wool Rules. Word Thief. Word Whimsy. World Without End. Wyatt Earp. YYahtzee free for all. YINSHYou’re Bluffing! Ys. Yspahan. ZZapp Zerapp. Zero. Zertz. Zombie. Town. Zooloretto (+ Expansions). Risk (game) - Wikipedia. A game of Risk being played. Risk is a strategyboard game of diplomacy, conflict and conquest. The standard version is played on a board depicting a political map of the earth, divided into forty- two territories, which are grouped into six continents. Turn rotates among players who control armies of playing pieces with which they attempt to capture territories from other players, with results determined by dice rolls. Players may form and dissolve alliances during the course of the game. The goal of the game is to occupy every territory on the board and in doing so, eliminate the other players. European versions are structured so that each player has a limited . The simple rules but complex interactions make it appealing to adults as well as children and families. It is still in production by Hasbro with numerous editions and variants with popular media themes and different rules including PC software versions, video games and mobile apps. History. It was later bought by Parker Brothers and released in 1. Risk: The Continental Game, then as Risk: The Game of Global Domination. Called Castle Risk, it featured a map depicting 1. European castles instead of a map of the world. It was a marketing flop. It would be 1. 5 more years before the company tried again. In 1. 99. 3, the rules for Secret Mission Risk, which had been the standard in Europe, were added to the United States edition. After a limited special edition release in 1. France called Risk: . The game was futuristic themed featuring moon territories, ocean territories and commander units and offered a number of official and unofficial expansions. Starting in 2. 00. Risk versions with popular media themes like Lord of the Rings, Star Wars, Transformers and various others were released in most years, sometimes as many as six editions per year (2. A collector's edition of classic Risk in a bookshelf format wooden box was issued in 2. Parker Brothers Vintage Game series, distributed exclusively through Target Stores. In 2. 00. 8, Winning Moves, a Hasbro licensee, introduced 1. Risk, a reproduction of the original Parker Brothers version with original artwork, wooden playing pieces and rules. Many themed versions are still being published, along with new themed versions every year or two. In the first editions, the playing pieces were wooden cubes (one set each of black, blue, green, pink, red and yellow) representing one troop each and a few rounded triangular prisms representing ten troops each, but in later versions of the game these pieces were molded of plastic to reduce costs. In the 1. 98. 0s, these were changed to pieces shaped into the Roman numerals I, III, V, and X. The 1. 99. 3 edition introduced plastic infantry tokens (representing a single unit), cavalry (representing five units), and artillery (representing ten units). The 4. 0th Anniversary Collector's Edition contained the same troop pieces but made of metal rather than plastic. In the 2. 00. 5 . The latter were more accurate maps (northern 'Ukraine' and Greece in 'Southern Europe' are more accurate) and the cards were made of better quality material. Equipment includes a large table top board depicting a political map of the earth, divided into forty- two territories, which are grouped into six continents by color. In addition to shared boundaries between territories which define routes of attack/defense, numerous special trans- oceanic or trans- sea routes are also marked; for example, the route between North Africa and Brazil. The oceans and seas are not part of the playing field. Each Risk game comes with a number of sets (either 5 or 6) of different colored tokens denoting troops. A few different or larger tokens represent multiple (usually 5 or 1. These token types are purely a convention for ease of representing a specific army size. If a player runs out of army pieces during the game, pieces of another color or other symbolic tokens (coins, pieces from other games, etc) may be substituted to help keep track of armies. Also included is a deck of Risk cards, comprising forty- two territory cards, two wild cards, and twelve or twenty- eight mission cards. The territory cards correspond to the 4. Each of the territory cards also depicts a symbol of an infantry, cavalry, or artillery piece. One of these cards is awarded to a player at the end of each turn if the player has successfully conquered at least one territory during that turn. No more than one card may be awarded per turn. If a player collects either three cards with the same symbol, or one of each, or two different and a wild card, they may be traded in for reinforcements at the beginning of a player's turn. These cards can also be used for game set- up (see below for details). The two wild cards depict infantry, cavalry and artillery pieces. Because these cards have all three symbols, they can match with any two other cards to form a set. The mission cards each specifying some secret mission (something less than 'conquer the world') are used in the Secret Mission Risk rule variant. Standard equipment also includes five or six dice in two colors: three red dice for the attacker, and two or three white or blue dice for the defender. There is also a Golden Cavalry piece used to mark the progressive turn- in value of matched sets of territory cards. Territories. As such, the territory borders are drawn to resemble the geography of those regions. This provides an interior space on which to place the army units, adds an element of realism to the game, and also adds complexity. Most of the territories represent a combination of countries or states; some that have names of single countries or states, like Argentina, don't represent the boundaries of the real- life entity. Two significant landmasses, Antarctica and New Zealand, are not represented. Not all variations occur concurrently.^ ab. In the 4. 0th Anniversary Collector's Edition the movement route between the territories of East Africa and Middle East was removed; this was later confirmed to be a manufacturing error, an error repeated in Risk II. Subsequent editions restored the missing route.^The territory of Afghanistan does not include the real life country of Afghanistan. In a player's turn, he may attack, move his armies, or pass. A player may attack across a boundary of any of his territories where he faces an opposing army; some . Attacks are decided by dice rolls, with the attacker or defender losing a specified number of armies per roll. Battles may go to completion, i. If the defenders loses all his armies at that site, the attacker takes over his old territory by moving armies onto it, and draws a territory card for that turn. If the defender has no armies left on the board, he is eliminated from the game, and the attacker acquires any territory cards he owns. The player may launch additional attacks or stop at any time. At the end of his turn, a player may move armies from one of his territories to another adjacent territory. The game ends when one player owns all the territories, i. In play, the neutral army only plays defense when attacked, never attacks or moves armies, and doesn't have a turn like an active player. If the neutral army is eliminated, the game continues under normal rules. Some editions have rules variants regarding how armies or territories are allocated during setup or how armies may be moved at the end of a turn. There are also variations in the tokens representing armies that don't affect play. European editions assign each player a secret mission, and the game goes until one player completes his mission rather than conquers the world. Different editions have differing numbers of such missions. The Italian edition uses a different number of dice in battle. Themed variants have different map configurations and substantially different rules. The rules of some editions describe a variant called Capital Risk, where each player has a . The player to capture all capitals wins. Any armies and territories that belong to the losing nation are turned over to the victor. Capital Risk often leads to much shorter games. Other rules variants for ! Players often attempt to gain control of Australia early in the game, since Australia is the only continent that can be successfully defended by heavily fortifying one country (either Siam or Indonesia). South America has 2 access points, North America and Africa each have 3, Europe has 4, and Asia has 5. Generally, it is thought advisable to hold Risk cards until they can be turned in for maximum reinforcements. In this case, trading in Risk cards earlier may help acquire the necessary troops. If the conquering player has six. The objective of this strategy is to avoid defeat. A player using this strategy might remain in the game all the way to later stages and then mount an attack on the weakest player and start a chain elimination to remove one player after another to win the game. The player who uses this strategy is called a Turtle. The term was popularised in Real- time Strategy games where a player creates a defensive perimeter or a . Solutions to counteract this strategy using cooperation have been proposed. Thus players often form unofficial treaties for various reasons, such as safeguarding themselves from attacks on one border while they concentrate their forces elsewhere, or eliminating a player who has grown too strong. Because these agreements are not enforceable by the rules, these agreements are often broken. Alliance making/breaking can be one of the most important elements of the game, and it adds human interaction to a decidedly probabilistic game. Some players allow trading of Risk cards, but only during their turn. This optional rule makes alliances more powerful. Attack and defence. In a battle to completion, a player who has more armies (even just one more) has a significant advantage, whether on attack or defence (the number of attacking armies does not include the minimum one army that must be left behind in the territory). Download The Computer Edition of Risk: The World Conquest Game. Download The Computer Edition of Risk: The World Conquest Game. We may have multiple downloads for few games when different versions are available. If the manual is missing and you own the original manual, please contact us! Just one click to download at full speed!
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
November 2017
Categories |